Roblox's Second-Quarter Revenue Spike

    • Roblox released its latest earnings on Monday.
    • The online game platform reported $454.1 million in revenue in Q2 2021.

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Roblox, the online game creation platform, generated $454.1 million in revenue in Q2 2021 — a 127% increase compared to the same period a year ago. 

The quarter was driven by a jump in daily active users, which reached 43.2 million in the second quarter, up 29% year-over-year.

Despite the growth, Roblox missed Wall Street estimates. The company reported bookings of $665.5 million in Q2, shy of the average estimate of $683.3 million.

The latest earnings add to a busy first half of the year for Roblox: 

  • Roblox went public in March at a $41.9 billion valuation after multiple delays following scrutiny by the SEC regarding how revenue is recognized in its finances.  
  • Last month, it announced a partnership with Sony Music Entertainment to bring Sony recording artists into the Roblox metaverse. 
  • On Monday, it acquired Guilded, a company focused on building a platform to connect gaming communities. The service competes with messaging giant Discord. 

However, Roblox still has some legal issues to sift through.

The National Music Publishers’ Association, on behalf of a number of music publishers, sued Roblox for $200 million in June due to an alleged failure to compensate writers or copyright holders for songs used on the platform.