• Loading stock data...
Wednesday, July 30, 2025
Tuned In returns to NYC on September 16. Hear from the biggest names in sports media. Click here to get your spot

Why The Washington Post Chose To Cover Esports

Catalina Fragoso-USA TODAY Sports

A few years ago, Washington Post assignment editor/producer Mike Hume was hanging with a former colleague from ESPN talking about the growth of esports.

What if the daily newspaper launched an esports section, thought Hume. And covered it with the same determination and smarts that’s won the paper 47 Pulitzer prizes?

Three years later, Hume’s brainstorm has become a reality. On October 15, the Post will roll out Launcher, a new subsection of the sports department devoted to video games, esports competitions and gaming culture. 

The esports industry is expected to surpass the $1 billion mark in revenue for the first time in 2019. With a youthful audience in the advertiser-coveted 18-34-year-old age group, esports is attracting new players like the Post.

“It’s a very new-age dynamic. But (gaming) to a degree has replaced the weekend card game or the weekend golf match,” Hume said in an interview. “It’s a way for good friends to keep in touch thousands of miles away. Old college roommates. Old high school friends. It’s perfect for that.” 

Hume, who joined the Post in 2014, will serve as Launcher’s first editor. His staff will include editor Mikhail Klimentov, reporters Gene Park and Elise Favis, video producer Jhaan Elker, and art director Joseph Moore. 

Launcher has been in the planning stages for two years, Hume said. 

The spark that put it over the top was a story by Park about a new EA video game called Star Wars: Battlefront II in November 2017.

His story broke down the controversy over whether a new “loot box” system promoted gambling. 

Park wrote it from the perspective of somebody who plays and appreciates video games. The gaming community loved it. 

Now that story is a template for what Hume hopes to deliver in the future. 

“It really took off for us. It was one of the most-read articles on the entire web site for us at the time,” Hume said. “That’s what convinced me that, “OK, if you do this the right way, if you treat the audience with respect, if you speak to them knowledgeably and bring something of value to the conversation, you can succeed.’ That’s what we’re going to try to do going forward.”

Even if you don’t play video games, the gaming culture has penetrated sports and pop culture, he noted. 

Many pro athletes play video games religiously. They’re up on all the latest games and gear and reference them frequently in their social media posts.

“You have a lot of pro athletes who have grown up on video games, who will bring their gaming systems with them when they travel, who will spend considerable time in their hotel rooms playing them while they are traveling for road trips,” said Hume. 

“That too is gaming culture. They’re going to put their headsets on, call their friends back home who are thousands of miles away, team up and play online. That’s how they’re communing. That’s how they’re socializing.”

Even things like the latest kids’ dances are not coming from junior proms, according to Hume. They’re doing dances that were put into games like Fortnite, he added. 

“It just resonates. If you didn’t know what video games were, if you didn’t know what Fortnite was, you’d be like, ‘What is going on out there?’ But if you understand the game, it makes total sense,” said Hume.

READ MORE: Dignitas Looks To Level Up With Capital Raise, New Parent Company

The esports business has attracted big-name investors from the traditional sports world in recent years, including Michael Jordan, Dallas Mavericks owner Mark Cuban and New England Patriots owner Robert Kraft. 

The global market is predicted to grow 26.7% to $1.1 billion in revenue this year, according to a study by Newzoo. It could hit $1.8 billion by 2021.

Around 82% of total revenue, or $897.2 million, will be generated by media rights deals, advertising, and sponsorship.

Even better, esports boasts a youthful audience that stick and ball leagues with aging audiences drool over. 

Roughly 79% of viewers are under 35 years, according to Goldman Sachs. The industry’s monthly global audience on platforms like YouTube and Twitch is expected to grow to 276 million by 2022 from 167 million in 2018. 

How’s this for a bold prediction? Newzoo’s Senior Market Analyst Jurre Pannekeet predicted esports will help gaming grow into a bigger industry than traditional pro sports. 

“Gaming as a whole (including esports) is already on track to become a bigger industry than traditional professional sports,” wrote Pannekeet. “We expect that the global games market will generate revenues of $180.1 billion by 2021, and esports will be a major driver of this.”

READ MORE: Complexity Gaming Finds Home In GameStop Performance Center

The Post’s new Launcher new section will include:

-Feature stories on how gaming is pushing its way into the forefront of pop culture.

-Updates on the latest gaming trends, such as the expansion of esports leagues, streaming, and in-game economies.

-Coverage of the industry’s top leagues and events that now fill arenas nationwide.

-Tips from pro gamers on titles ranging from Zelda to Fortnite. 

-Reviews of the biggest game titles.

Linkedin
Whatsapp
Copy Link
Link Copied
Link Copied

What to Read

Commanders Restructure $3.8B Stadium Pact Ahead of Council Vote

A D.C. Council vote on the proposed stadium is now set for Aug. 1.

Trump Could Face D.C. Roadblocks in Push to Change Commanders Name

The president’s legislative pathways regarding the proposed stadium remain limited.

Trump to Commanders: Lose the Name or Lose the $3.8B Stadium Deal

The NFL and MLB franchises have been using their current nicknames since 2022.

Commanders’ $3.8B Stadium Deal in Jeopardy? Mayor Sounds the Alarm

Political tensions rise about delays in stadium funding approval.

Featured Today

Las Vegas sign

College Sports Embracing Vegas After Years of Cold Shoulder

The Big Ten became the latest newcomer to Sin City.
2000, Jupiter, FL, USA; FILE PHOTO; Montreal Expos pitcher Hideki Irabu in action on the mound against the New York Mets at Roger Dean Stadium during Spring Training
July 28, 2025

Dead Sports Franchises Are Alive and Well on Twitter

The Expos, Sonics, and Whalers have active social media accounts.
Limited Hype
July 27, 2025

Sneaker Reselling Was Once Easy Money. Success Is Now Complicated

Vendors need to evolve what they’re selling and how they do it.
HAPPY GILMORE 2. BTS - (L to R) Adam Sandler as Happy Gilmore and Rory McIlroy as himself on the set of Happy Gilmore2.
July 26, 2025

‘Cool As Hell’: How ‘Happy Gilmore 2’ Hooked Golf’s Top Stars

The process was “cool as hell,” Adam Sandler tells FOS.

Thunder Favored, but Bettors Backing Pacers Big in NBA Finals

The most bet-on exact series outcome is the Thunder winning in five.
Fanduel
March 4, 2025

FanDuel Retains Sports Betting Crown With $14B in 2024 Revenue

The FanDuel parent company posts big increases in revenue and net income.
May 8, 2025

FanDuel Misses Projections As Betting Favorites Dominate 

FanDuel is hit by customer-friendly betting outcomes during March Madness.
Sponsored

Game On: Portfolio Players Stories, Brought to You by E*TRADE from Morgan Stanley

Dealmaker Jeffrey Kaplan maps the evolution of sports as an asset class
February 20, 2025

Americans Bet $148 Billion on Sports in 2024, Up 23.6%

Both overall handle and revenue rose by more than 20% last year.
DraftKings app
February 14, 2025

Lawsuit Says DraftKings VIP Program ‘Preyed On’ Gambling Addicts

The company’s being sued for negligence and intentional infliction of emotional distress.
August 20, 2024

Beloved ‘Backyard Sports’ Brand Says It Will Relaunch After Decade Hiatus

“Backyard Baseball” was a turn-of-the-century computer hit. 
DraftKings
August 2, 2024

DraftKings Announces Consumer Tax Starting Next Year

The company’s stock fell 5% Friday morning.