• Loading stock data...
Wednesday, February 5, 2025

How Mobile Gaming Fits Into Esports

Vainglory_-_Koshka_attacking_a_jungle_monster

Mobile gaming has a lower barrier of entry, but that doesn’t mean it is more appealing. (Photo via esportsobserver.com)

In the world of esports, PC and console gaming reign supreme – and while mobile gaming has taken hold of the casual gamer market, it has yet to reach the esports market.

Though developers like Critical Force and Super Evil Megacorp have made noise in the esports landscape, they have yet to hit the mainstream. Indeed, to do so, mobile game developers face obstacles unlike those of their counterparts.


Traditional Gaming

As an industry, gaming has traditionally targeted hardcore gamers – that is, their customer base would be limited to the few who would be willing to pay the most.

In the early days, games would require a high barrier to entry (hardware is required to play any game), as well as a steep learning curve.

This high barrier to entry still exists – particularly in console gaming, where a PlayStation or Xbox is a required purchase to play any game. These gamers are notoriously demanding – leading, in many ways, to the divergence in sales between the two consoles. While Microsoft attempted to create an all-in-one hub with the Xbox, Sony doubled down on performance.

The effects were enormous: combined with a high price point, and subpar performance, Microsoft lost market share to Sony – an industry-leading 57%.

This misestimation serves as a few lessons:

  1. That console gamers demand performance
  2. Benefits to the end-user, and developers, must be extremely clear

Divergent Strategies for Mobile and PC/Console Gaming

Compared to console gaming, mobile games target a vastly different market. Unlike the Xbox, which began with the smaller, more concentrated gamer market, smartphones began with a much broader audience. This set the stage for mobile gaming – which targeted the vast majority of this audience.

From this, a clear strategy emerged for mobile game developers: rather than optimizing performance, as traditional game developers would, mobile game developers would look to optimize the number of users – a strategy that has yet to prove profitable.

The footnote here is that it is difficult to compare profits in this manner – since many more console game developers are established companies, rather than the startups who are characteristic of mobile game developers.

Game pricing, and its results, are further evidence of the difference in strategy between mobile games and PC/console games – console and PC games generally monetize via a combination of an initial purchase and microtransactions, while mobile games monetize via advertising and microtransactions.

The common variable here, microtransactions, are a key piece to understanding the differences between the two types of games – where console and PC games have succeeded, mobile games have largely failed.

From the linked piece:

“But even for the successful developers, the backlash against in-app purchases is growing…

Confirming this trend, Mark Beccue, ABI Research senior analyst predicts: “As a revenue model, in-app purchase is very limited today. The vast majority of current in-app revenue is being generated by a tiny percentage of people who are highly-committed mobile game players. We don’t believe the percentage of mobile game players making in-app purchases will grow significantly.”

Part of this is due to conflicting strategies. Microtransactions are an effective way to leverage a concentrated market: consumers with the greatest willingness to pay would be more likely to spend on microtransactions. In contrast to the core market for mobile games, who will have a lower willingness to pay, PC/console gamers are less likely to be negatively affected by the presence of microtransactions.


Does Mobile Work in Esports?

This leads to the question: is mobile gaming viable as an esports platform?

The value for consumers is clear – something that Sam Riber, SVP at MKTG can confirm:

“Given the intuitive nature of using a touchscreen, there is a shorter learning curve for mobile gamers vs. learning a complex PC title like League of Legends. Consequently, there is an evolving market for organized, mobile gaming competitions, but it remains to be seen how significant and sustainable mobile can remain as an eSports platform. While Vainglory has carved out a niche as a mobile title offering a simplified version of the popular MOBA genre, PC and console-based competitions remain the most complete form of esports competition.”

Going further, a large part of the viability of a given game in esports remains the role that skill plays in the equation:

“In today’s world, console, and especially PC, allow more opportunities for an individual’s talent to comprehensively influence a game’s outcome due to the level of mechanical/strategic control – which will likely keep these platforms at the forefront of the industry unless technology/mobile hardware improves to the point where gamers maintain similar mechanical control on the mobile platform.”

In my estimation, the value that physical controls provide in PC and console gaming drastically outpaces any benefits that mobile gaming can currently provide in the esports sphere.

For mobile gaming to work in esports may require a fundamental shift – one that guarantees that the highest-value customers will download the games in question, and that smartphones will be accepted as a platform by gamers.

In the short term, mobile games will continue to be used as effective time wasters. One thing to keep an eye on Twitch, and whether or not they take advantage of iOS11’s ReplayKit – and if gamers are willing to adopt it.

Linkedin
Whatsapp
Copy Link
Link Copied
Link Copied

What to Read

‘Ultimate Throwback’: The Unimpeachable Cool of Hartford Whalers Gear

Nostalgia and street cred have driven a consistent frenzy for merch.
January 20, 2024; Santa Clara, CA, USA; Kristin Juszczyk, wife of San Francisco 49ers fullback Kyle Juszczyk (44), before a 2024 NFC divisional round game against the Green Bay Packers at Levi's Stadium.

The New WAGs: Sports Wives Building Business Empires

Athletes’ wives and girlfriends are bucking stereotypes and cashing in.
Feb 3, 2019; Berkeley, CA, USA; California Golden Bears mascot dances on the court during a stoppage in play in the second half against the Stanford Cardinal at Haas Pavilion.

The Toll of Bicoastal Travel on New ACC Members Cal and Stanford

Cal and Stanford face missed flights, chaotic sleep schedules, and academic demands.

It’s Starting to Pay to Be Good at Cornhole

American Cornhole League players made $7.7 million in 2024.

Featured Today

PWHL arena

PWHL’s Sophomore Year Booms in Canada, Has Room to Grow in U.S.

Attendance is up 30% from last year, the league says.
January 24, 2025

Once Abandoned, Portland Is Regaining Its Place in the WNBA

The next WNBA team is springing up in a once-deserted market.
October 17, 2011; East Rutherford, NJ, USA; New York Jets fan fireman Ed during the first half against the Miami Dolphins at the New Meadowlands Stadium.
January 24, 2025

Superfandom Is a Lifestyle, Business—and Thorn in Some Teams’ Sides

Rabid fandom has perks—sometimes to the frustration of teams and leagues.
Jeremiah Smith
January 22, 2025

Ohio State’s Title Isn’t As Simple As $20 Million in NIL

Three lessons from the Buckeyes’ title beyond “pay the best players.”

Beloved ‘Backyard Sports’ Brand Says It Will Relaunch After Decade Hiatus

“Backyard Baseball” was a turn-of-the-century computer hit. 
July 24, 2024

The Perfect Storm Propelling ‘EA Sports College Football’ to Early Success

Growing fandom and a long wait have already reaped dividends for EA.
DraftKings
August 2, 2024

DraftKings Announces Consumer Tax Starting Next Year

The company’s stock fell 5% Friday morning.
Sponsored

How UBS Crafts Impactful Partnerships Across Sports, Arts, and Culture

As UBS continues to expand its impressive array of sports and entertainment partnerships, the company solidifies its position as a leader in wealth management.
July 20, 2024

The Road to the Return of ‘EA Sports College Football’

This summer, the biggest development in college sports is virtual.
Sponsored

TopSpin 2K25 Brings the Legends of Tennis to Your Living Room

2K sports is reviving a classic with TopSpin 2K25.
July 3, 2024

Esports Winter: NBA 2K League Hits Pause Button Amid Industry Decline

The previously high-profile esports league is now effectively on hiatus amid widespread layoffs.
June 14, 2024

IOC Proposes Holding Separate Olympics for Esports

The organization’s executive board has proposed a separate Olympics for online gaming.