August 12, 2022

Read in Browser

Front Office Sports Pro

Hi, nice to meet you!

My name is Ronen Ainbinder — I’m the new analyst at Front Office Sports! Every week, I will be writing Friday’s Pro Reports and the FOS Sunday newsletter.

I spent the last few years as a financial analyst in addition to creating content on the money, technology, and future of the sports industry. I’m really excited to bring that experience and perspective to provide fresh insight for all of you twice a week. 

If there’s any topic you want to see covered, reply to this email and let me know! 

Drop me a line on Twitter at @Ronenain or email me directly if you want to continue the conversation.

In our Pro Report this week, we’ll cover microtransactions in gaming and eSports.

Make sure you check out Sunday’s newsletter, where we’ll look into the business and financials behind WWE — and why it has exceeded all expectations despite some recent management drama.

If you have any comments, please drop us a note!

Microtransactions in Sports Gaming

Design: Alex Brooks

From pay-to-play and in-app purchases to microtransactions via smartphones, internet-connected devices, and fintech developments, the gaming and eSports industries have undergone an intriguing monetization evolution. 

The concept of microtransactions — payments for purchasing additional features within a system (i.e., in-app purchases for video games) — is relatively recent and has only been adopted by a few industries.

Microtransactions exist in multiple shapes and forms, but most are monetary operations in exchange for randomized rewards and performance or cosmetic enhancing upgrades. 

Human biology is predisposed to support the efficacy of microtransactions, as they provide dopamine hyperarousal, cravings, feelings rooted in status signaling, and other effects similar to gambling addiction. 

The microtransaction market is growing in step with the expansion of the gaming industry. In the last decade, Activision Blizzard and Electronic Arts — two of the top players in sports gaming — have substantially increased their revenues through microtransactions, downloadable content, subscriptions, licensing royalties, and other means.

Data expects the microtransactions market to grow in 2022 at a compound annual growth rate (CAGR) of 13.6%. 

Some other major players in the market and companies with a high impact on eSports are Riot Games, Tencent, Ubisoft, and Take-Two Interactive. 

Microtransactions opened a new business model for game developers and have been lucrative for the video game industry, but they weren’t always appreciated. Several companies have been facing investigations, lawsuits, and social backlash from their microtransaction-powered digital assets. 

But as long as companies can preserve a good reputation around microtransactions, they are in a prime position to leverage new up-and-coming trends — such as NFTs, the Metaverse, and augmented and virtual realities — to continue the expansion of this business model.

Want to learn more? Check out the full microtransactions report here.

ICYMI: Last week, we published a new Report on blockchain gaming. You can access that report and our entire catalog of research at Pro HQ.

Advertise Awards Learning Events Video Shows
Written by Ronen Ainbinder
Edited by Brian Krikorian

If this email was forwarded to you, you can subscribe here.

Update your preferences / Unsubscribe

Copyright © 2022 Front Office Sports. All rights reserved.
460 Park Avenue South, 7th Floor, New York NY, 10016

Subscribe To Our Daily Newsletters

  • This field is for validation purposes and should be left unchanged.