October 21, 2022

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Front Office Sports Pro

Happy Friday!

Pro is back this week with a Report on the rise of VR-enabled fitness and training.

As always, we are looking for feedback on the Pro platform. Fill out our quick survey and let us know how we can improve the product for you.  

If you have any comments, feel free to reach out on Twitter @Ronenain to continue the conversation!

How VR-Enabled Fitness Goes Mainstream

The future of virtual and augmented reality is one step closer with the launch of Meta’s Quest Pro, a premium VR headset retailing for $1,500. Clearly, Mark Zuckerberg is sticking to his long-term bet on VR wearables.

In 2015, the Garter Hype Cycle of Emerging Technology estimated that mainstream VR adoption was still five-to-10 years away. It’s not there yet, but the upcoming years should be critical for market adoption.

Now, amid various product launches, innovative startups, and ongoing data collection on potential benefits, VR wearables are set to balloon into an $80 billion industry by 2030.

While VR has faced numerous obstacles in its path toward mainstream adoption, several exciting data points suggest that there is strength in numbers, as well as a few good reasons to remain optimistic:

  • According to Meta’s most recent Connect conference, users have spent $1.5 billion on games and apps in the Quest Store to date, and one in every three apps makes revenues in the millions.
  • Grand View Research expects the VR market to grow at a compounded annual growth rate (CAGR) of 15% to reach $87 billion by 2030. 
  • Estimates from IDC expect commercial and consumer VR and AR headsets to top 36 million worldwide by 2026.

Within sports, in addition to the B2B business model, the Quest 2 and other affordable VR headsets have allowed developers to open a B2C solution for the regular consumer — which is how VR will go mainstream.

Through diverse partnerships, new, more immersive experiences, and additional capital incoming, it feels safe to bet on the segment’s growth and potential in the years ahead.

Want to learn more? Check out the full VR report here.

ICYMI: Last week, we published a Report on the growing alliance between American capital and European sports. You can access that report and our entire catalog of research at Pro HQ.

Deal Tracker

Deal Tracker

This week’s Pro Deal Tracker highlights:

  • Fabric, an AR experiences web platform for in-person events, raised $4 million in funding from Sapir Venture Partners.
  • Crypto gaming startup Stardust raised a $30 million round led by Framework Ventures.
  • Web3 Lifestyle App Gritti raised $1.7 million in seed funding.
  • DTC supplements company Feel raised a £10 million Series A round led by Velocity Capital Advisors alongside corporate venture fund Tomorrow Ventures.
  • Fitness SaaS firm FitBudd raised $3.4 million in funding.
  • Magic Games, a Turkish mobile game studio, raised over $5 million in a seed round led by Makers Fund.
  • Viome Life Sciences announced a $67 million Series C financing round.
  • Will Ventures, a Boston-based VC firm, raised a $150 million fund to invest in sports technologies.
  • Mental health care provider Mindful Care raised a $7 million Series B round led by Sopris Capital.
  • New York Sports Clubs acquired Fhitting Room, an omnichannel boutique strength and HIIT studio.
  • Sports tech startup Golf+ raised $6 million from several athlete investors, including Rory McIlroy and Tom Brady.
  • Mercury, a Boston-based sports fan experience platform, raised $7.5 million in seed funding led by Multicoin Capital and joined by North Island Ventures, Crosslink Capital, and Brevan Howard Digital.

Try out the full Deal Tracker.

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Written by Ronen Ainbinder
Edited by Brian Krikorian

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