Tech

Executives: Competitive Pressure Forcing Industry to Adopt New Technology

How teams, leagues and rights owners react to technology can greatly determine their future success, according to Sports Innovation Lab at CES.

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Why a Recent Acquisition Will Lead to Changing How Digital Video Is Measured

Conviva’s acquisition of Delmondo is a step forward for providing better cross platfrom metrics for everyone from teams to OTT platforms.

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VenueNext Focused on Ways to Make Data More Actionable in 2019

With new leadership in place, the company believes it has a chance to help its partners with better solutions.

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SeatGeek Knows It Has to be More Than a Consumer Brand

SeatGeek, the 9-year-old startup, has found its stride and is making moves into new areas with its enterprise software offerings.

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Sports Streaming Has Room for Improvement in 2019

In the year ahead, we can expect sports broadcasters’ online streams to continue improving quality and offer greater online experiences.

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How FloSports Quickly Became a Major Player in Live Sports

In 2018 alone, FloSports has secured more than 150 new rights deals, helping to accelerate the company’s growth in a major way.

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GamerzArena Helps Brands and Athletes Build Their Value Through Video Games

Video gamers do not have to be professionals to enjoy playing competitively. Just ask GamerzArena, a company that is making its mark in the exploding space.

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Former Super Bowl Champion Turns to STEM to Empower Youth

NFL Veteran and Super Bowl Champion Ellis Wyms has found a passion with computer science.

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NeuLion College Becoming Its Own Company Is Paying Off

NeuLion College was born as a standalone to specifically serve over 70 clients, and the company has already seen exciting growth in a short period of time.

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How Riddell Is Changing the Game With New Football Helmet Technology

The InSite Training Tool from Riddell is set to pave the way for football coaches and players to create a smarter, more intelligent game.

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